﻿using System;

namespace ProjScan.Modules
{
	// Token: 0x02000309 RID: 777
	internal class Define
	{
		// Token: 0x04000ACB RID: 2763
		internal const string Basic_Assets_Check = "Basic_Assets_Check";

		// Token: 0x04000ACC RID: 2764
		internal const string Scenes_Check = "Scenes_Check";

		// Token: 0x04000ACD RID: 2765
		internal const string Global_Settings_Check = "Global_Settings_Check";

		// Token: 0x04000ACE RID: 2766
		internal const string CS_Check = "CS_Check";

		// Token: 0x04000ACF RID: 2767
		internal const string Lua_Check = "Lua_Check";

		// Token: 0x04000AD0 RID: 2768
		internal const string Custom_Rules_Check = "Custom_Rules_Check";

		// Token: 0x04000AD1 RID: 2769
		internal const string Effects_Play_Check = "Effects_Play_Check";

		// Token: 0x04000AD2 RID: 2770
		internal const string Shader_Analysis = "Shader_Analysis";

		// Token: 0x04000AD3 RID: 2771
		internal const string Art_Assets_Check = "Art_Assets_Check";

		// Token: 0x04000AD4 RID: 2772
		internal const string Assets_Reference_Check = "Assets_Reference_Check";

		// Token: 0x04000AD5 RID: 2773
		internal const string Scan_Result_Overview = "Scan_Result_Overview";

		// Token: 0x04000AD6 RID: 2774
		internal const string Basic_Assets_Fix = "Basic_Assets_Fix";

		// Token: 0x04000AD7 RID: 2775
		internal const string Scenes_Fix = "Scenes_Fix";

		// Token: 0x04000AD8 RID: 2776
		internal const string Global_Settings_Fix = "Global_Settings_Fix";

		// Token: 0x04000AD9 RID: 2777
		internal const string CS_Fix = "CS_Fix";

		// Token: 0x04000ADA RID: 2778
		internal const string Lua_Fix = "Lua_Fix";

		// Token: 0x04000ADB RID: 2779
		internal const string Custom_Rules_Fix = "Custom_Rules_Fix";

		// Token: 0x04000ADC RID: 2780
		internal const string Effects_Play_Fix = "Effects_Play_Fix";

		// Token: 0x04000ADD RID: 2781
		internal const string Shader_Fix = "Shader_Fix";

		// Token: 0x04000ADE RID: 2782
		internal const string Art_Assets_Fix = "Art_Assets_Fix";

		// Token: 0x04000ADF RID: 2783
		internal const string Assets_Reference_Fix = "Assets_Reference_Fix";

		// Token: 0x04000AE0 RID: 2784
		internal const string Modules_Fix = "Modules_Fix";

		// Token: 0x04000AE1 RID: 2785
		internal const string Modules_Scan = "Modules_Scan";

		// Token: 0x04000AE2 RID: 2786
		internal const string Scene_Check_Mode = "Scene_Check_Mode";

		// Token: 0x04000AE3 RID: 2787
		internal const string Basic_Assets_Check_Page_Id = "1";

		// Token: 0x04000AE4 RID: 2788
		internal const string Scenes_Check_Page_Id = "2";

		// Token: 0x04000AE5 RID: 2789
		internal const string Global_Settings_Check_Page_Id = "3";

		// Token: 0x04000AE6 RID: 2790
		internal const string CS_Check_Page_Id = "4";

		// Token: 0x04000AE7 RID: 2791
		internal const string Lua_Check_Page_Id = "5";

		// Token: 0x04000AE8 RID: 2792
		internal const string Effects_Play_Check_Page_Id = "7";

		// Token: 0x04000AE9 RID: 2793
		internal const string Shader_Analysis_Page_Id = "8";

		// Token: 0x04000AEA RID: 2794
		internal const string Art_Assets_Check_Page_Id = "9";

		// Token: 0x04000AEB RID: 2795
		internal const string Assets_Reference_Check_Page_Id = "10";
	}
}
